button    button    button    button    button

You can contact me at: kevin@arcadefusion.net

Monday, April 02, 2012

Finally, I have new screenshots up! The first image is showing the guard shooting at the player. The second image you cannot tell, but the player is blocking the bullet with his blade. I don't have an block image made to show that, so it just looks like a random attack. The last and final image is the player hitting the guard with his blade. It looks plain without any kind of blood image showing, but that will be added with in time.

Right now the guard can be hit and taken out when its hit points reaches zero. There is no death animation yet, but there will be. Next is the player. The player cannot be hit yet, mostly because I do not have all the hit images programmed in. Once those are all in, that will be next. Check out the screenshots and stay tuned!

Kevin W. Major

Monday, March 12, 2012

It is update time again! As mention in the previous update, I have been working on one of the guard enemies. The guard can now shoot at the player when in range. Right now there is no attack collision detection setup. The player cannot hit the guard and shots from the guard's gun cannot hit the player. So, the next step is to get that all setup.

I am pretty much working on getting a small prototype of Silent Blade up and running. This will give me some idea of how the actual game might play. Plus, help pick up on any potential problems. I already noticed one, the player does not attack fast enough. Not good if you are suppose to be playing a kick ass ninja.

Once that is all up and running, I plan on putting up some new screenshots. I also plan on switching over to project 2 and start working on that for a while. That is where I am at right now. Stay tuned!

Kevin W. Major

Monday, January 23, 2012

New year, new update. So, lets get right to it. I have finished some graphics for the guard. Basically, enough to get started on the enemy programming. So far, I have the guard doing the usual walking and changing direction when it comes in contact with a wall. The guard also stops when in attacking range of the player. The guard does not attack yet, but that will be next once I finish a few other things. For now, the only graphics I have done for the guard are the walking animation and shooting stance.

In the process I am working on setting up a base class or template. This has all the basic code for which all enemies human anyways will use. This will keep me from having to write or copy and paste the same stuff over again for different enemies. One of the good things about object oriented programming. There will be cases where some enemies will have there own specific code. That is where things are right now. Stay tuned!

Kevin W. Major

Website maintaind and created by Kevin W. Major
Web hosting provided by www.1and1.com